While they’ve existed for decades at this point, light novels are still a relatively new concept in the west. The closest English-language equivalent is a young adult novel, but even then the comparison isn’t one to one. I wrote about it in-depth here, but light novels are effectively the middle ground between manga, anime, and traditional books. They’re huge with kids anywhere from elementary school age to college age, and plenty of adults enjoy them too. It shouldn’t come as too much of a surprise that one of the biggest light novel publishers, Dengeki Bunko, would want to capitalize on their immense stable of IPs.
And what better way to do a crossover than with a big ole fighting game?
Dengeki Bunko: Fighting Climax is Sega’s latest 2D fighting game, featuring characters from 22 different Dengeki Bunko light novels. In this seemingly endless sea of new fighting games, does Fighting Climax manage to stick out among the rest?
Hey there buttercups, and welcome to another episode of Go West!, your not-quite-weekly column about new Japanese video game releases. I’m hoping that if I keep using out-of-fashion words to describe you all, eventually it’ll catch on. It probably won’t.
This week brings with it… not a whole actually. That said, it’s not a completely empty schedule. We have an unlikely sequel and another game in that onefranchise that keeps getting new games. Not exactly drowning in riches, but hey, you take what you can get.
Hi all! This weekend, instead of suffering through more Natsuiro High School, we’re going to take a bit of a turn and return to The Idolm@ster 2, where we’re raising Team Foxhound to be the greatest idols there ever was.
Because it’s a translation stream, I’ll be translating all dialogue and important bits as we go along. Interested in the franchise but never played a game in it? Come hang out with us!
Yoko Taro Creator Interview in this week’s Dengeki PlayStation
The following is the brief creator interview that conducted with Drakengard/Nier creator, Yoko Taro, in Dengeki PlayStation. If the answers seem bizarre and weird, that’s because they are. He’s a weird, amazing man.
Question 1: If you could participate as a staff member on any company’s game, what game would it be?
Yoko Taro: None of them. I know how low my own capabilities are, so I wouldn’t want to ruin my favourite game with them. I also really don’t want to participate in any games that are as bad as I am.
Question 2: Good luck! You can do it!
Yoko Taro: Thank you. I’ll let them know you said that.
Question 3: I read your twitter a lot, and I noticed that you really like Tenka Ippin’s ramen and steak. If you had to erase one of these from the world, which would it be? By the way, when I say erase, I mean that all memories of them ever existing would be gone from you and everyone else in the world.
Yoko Taro: If I’m able to make that decision, that means I have time between hearing the problem and having to give an answer. According to your question, that amount of time hasn’t been determined. In that case, I’d probably stretch out my answer for as long as possible, “hmmmmm, I wonder what I should doooo. Their ramen is good, but so is their steak… Oh, wait, today I think I want to watch Mad Max!”
Question 4: I like Mr. Yoko a lot! The characters that appear in your game are generally very abnormal/different compared to other games, right? I was wondering if this was something influenced by your stance against discrimination? In Nier, you even had a party member who was a sexual minority. I’ve always wondered about this.
Yoko Taro: Thank you for liking me so much. But, I don’t believe I’m some sort of example of someone anti-discrimination. In the past and up until this point of my life, I’m guilty of bullying, hating others. I’m aware that I’ve done these things. Maybe it’s that sense of resignation that’s had an effect on the characters I’ve made.
Question 5: What is it about your games that makes you personally think, “Man, my games are different from all the others?”
Yoko Taro: Outside of the naming sense, I don’t think they’re all that different from other games.
Impressions: Utawarerumono: Itsuwari no Kamen (PS4/PS3/Vita)
There’s an unbelievable quality about the fact that it’s 2015 and we’re talking about Utawarerumono again.
First released in 2002, the original Utawarerumono was a cross between a visual novel and an SRPG for the PC, developed by Leaf, the studio under Aquaplus. It turned out to be quite the success, and in 2006 Utawarerumono was re-released for the PlayStation 2, with a brand new combat system designed by Sting, and full voice acting. This version would go on to sell over 100,000 copies, riding off the popularity of the anime adaptation airing around that same time. In 2009, the game would get ported to the PSP, and that was the last we heard from the franchise.
Some thirteen years removed from the original release, and here we are talking about a sequel.
We hit $200.00 on our Patreon just the other day, which means weekly translation streams! I’m eternally grateful for all the help!
Basically every week, in addition to our normal streams, we’ll do a stream of a Japanese language game, translate it as we play, etc. You guys know the deal with translation streams. We’ll be starting this weekend, though I haven’t settled on a day or game yet.
If we can hit the next milestone at $300.00, I’ll get what I need to start doing video previews and reviews in addition to the written and streaming content on the site. If that sounds like it’s up your alley, please consider contributing to our Patreon. Any little bit counts! Supporting Doki Doki Kusoge means we can keep translating news and materials, and covering weird Japanese games.
Howdy folks, and welcome to another zany, wacky, absurd edition of Go West!, your [sometimes] weekly column about the latest Japanese game releases.
For what feels like the first time in months, we have more than just a single big new title this week. Now that summer is coming to an end, the Japanese video game industry has sprung back to life so that it may once again entertain us with endless visual novel and RPG releases.
This week? A revival of an old classic, an anime licensed game that probably won’t suck, and a brand new IP from an old developer. Oh, and some other random stuff too because why not.
Welcome, ladies and gentlemen, to the latest and greatest and most fabulous edition of Go West!, your [formerly] weekly column about the latest Japanese game releases.
Long time no see, everybody. Episode fourteen of Go West! was published on July 8th. It’s the end of September.
A lot of things happened since then: I moved across the world, got settled in, and then games stopped getting released for a bit. Imagine that. But Go West! is back, and with the Japanese release schedule ready to heat up again, we won’t be going anywhere.