Welcome, people who read this somewhat weekly column about the latest Japanese import games.
Welcome to a week of big releases.
There are too many games.
I can’t hold all these games in my hands.
Please, somebody save me.
What more needs to be said about this? In what I think is likely to be the final Persona 4 spin-off game (expect the rush of P5 news to begin after its release), Narukami and friends once again dive into the Shadow world to save an idol who has mysteriously disappeared. In order to to do so, they’ll have to dance their butts off to a host of remixed Persona 4 tracks.
The dumbness of the premise never ceases to amaze me, and yet I sit here chomping at the bit to finally get the chance to play this. Everything about it looks like a blast, and the online leaderboards means I have a reason to keep playing it long after I’ve gotten high scores on my own.
I’m not crazy about the tons of DLC costumes and content, but I’m going to be transparent here and admit that I’m probably going to buy every single piece of it and enjoy it. That’s just who I am. I am part of the problem.
There’s no reason to import this unless you’re crazy about having the Japanese voices, but given that Dancing All Night appears to have a 10-ish hour story mode with no English text, you might want to reconsider that decision.
I think we all knew this wasn’t going to stay Xbox One exclusive for very long.
And thus the obvious prophecy comes true, with 5pb’s Chaos;Child releasing for PS4/PS3/Vita simultaneously.
It’s been six years since the event now referred to as the Shibuya earthquake. In the midst of reconstruction work on the city, strange happenings have begun to occur. A man killed on a live stream. A person singing on the side of the street, just before mysteriously dying. A person strung up in their love hotel room, dead. The people have started to notice: the day these strange events started happening is the same day the events of six years ago began. It’s happening again.
There is one difference: at every crime scene is a mysterious sticker of some kind…
With Steins;Gate finally out in English, it’s not impossible that Chaos;Child could be picked up. That being said, it doesn’t have the same fervent fanbase as the former, so if you’re not feeling inclined to wait, this could be worth picking up.
Guess what this is.
It’s another Gravure 4 U pack. Basically it’s an incentive to buy the Japanese BD releases for Cinderella Girls. Since the mainline Idolm@ster games still don’t feature the CG cast as main characters, these inherently function a bit differently from the previous set of G4U packs. You can interact with the girls, take photos, and pose them, but it doesn’t insert them into the main game as playable characters or anything along those lines.
Look, if you were going to buy the CG BDs, then this is a non-issue for you. Just go and give Bandai Namco your money.
I heard you like spin-offs, so here’s a spin-off for the recently-released-in-the-west Grisaia no Kajitsu series. This takes place in an alternate universe, in which fake-tsundere Michiru is actually a magical girl fighting to save the world. All your favorite characters pop up in one form or another, and basically it’s a whole lot lighter in tone than the main games.
I’d pass on picking this up, as Sekai Project’s KS for the series hit the stretch goals for the localized version of the game.
Kaede Katagiri lost her father at a young age, and was raised by her beloved grandmother. She had always dreamed of becoming a ninja, and upon turning 16, she’s finally presented with her chance. With the passing of her grandmother, Kaede is forced to find work to pay for schooling and ends up receiving an invitation to test into a prestigious ninja academy. She’s given the opportunity to tentatively join as a special student, with the caveat that she must pass the final test when the time comes, or be kicked out.
Kaede decides to throw herself into this new challenge, but is shocked when she discovers that she possesses the secret ability to charm men unconsciously. With the beautiful ninja men of the academy pining for her, will she be able to finally become a real ninja?
I gotta hand it to you, Idea Factory. You folks found a way to shoehorn a school setting into your ninja romance game. You did it. Clearly I need to stop doubting your abilities.
This is an expansion on the original PSP release, with a new harem ending for the original story, and a proper after-story which continues the narrative of Kaede and her beautiful male friends. If you’ve been curious about what it’s like to love a ninja, this could be a decent pick up.
I loved Fire Emblem: Awakening. In fact, it was the entry that helped me to finally dive into the long running Nintendo series. It was welcoming, it was fresh, it had a unique personality, and as far as I’m concerned, did almost everything right. Needless to say, the thought of another game similar in style was exciting to me.
The thought of two games at the same time however thrills me.
I know some people have issues with this two-game release, but if each one provides a full, unique campaign, then I have no issue with it. Fire Emblem games aren’t exactly a super common thing, so I’ll take every little bit I can get.
From what I gather, Byakuya Oukoku is the more friendly of the two games, so I’m planning on starting with this one. Unless that turns out to be completely awful, I’ll clear it and move on to Anya, and then hopefully finish with the 3rd campaign coming later.
That’s a lot of Fire Emblem, and I’m more than ok with it. Keep an eye out for coverage on the site as well.
[And that’s it for episode 13! Next week will be a wee bit slower, but the following week will bring with it a certain game about lawyering. You can bet there will be words written about that one. Until then, ciao!]