So much to my surprise, a lot has been added to the exploration mechanics of the game. Coming off of Dead Patient (which mostly didn’t do a whole lot different save for some cool lighting, this really caught me off guard.
There are health items which restore your HP after you take damage from fallen glass or an evil spirit. Your flashlight is also limited in power, so you collect batteries which can be used to recharge it.
Additionally, there are now lockers that you can hide in when you’re being chased. If you hide while the creature/ghost/thing has you in plain sight, they’ll pull you out and do damage to you.
Corpse Party Blood Drive might not be some crazy graphical powerhouse, but the real time lighting in the game is super spooky. The flashlight is a limited device, meaning you have to find batteries to keep it powered up. The only downside is that the framerate drops a bit, but it’s not super bad.
5pb.Games has finally uploaded a beefy video showing off Corpse Party Blood Drive for the Vita. I’m loving the return to 3D exploration, and the flashlight lighting effects look like they have the potential to create some super terrifying situations.
I thought Book of Shadows suffered due to abandoning the actual exploration style (and Dead Patient chapter 1 made up for it), but Blood Drive is familiar in the best of ways. Lots of creepy traps, health items, and chase sequences go down in this nearly five minute gameplay video.
When there’s more than two characters in your party, you can switch between who’s playable since each one will have different abilities.