Doki Doki Kusoge

Doki Doki Kusoge deals in all things Japanese culture, be it video games, anime, music, or film. You can find the latest info translated from Japanese rags, reviews, previews, and other weird features. Despite its namesake (kusoge means shit game), DDK does not deal exclusively in garbage video games. Its founder just has a masochistic tendency to subject himself to them. No, it's not healthy. Elliot G. runs things here. A former Destructoid and Japanator contributor living in Japan, he likes to make himself suffer by playing the bad stuff so you don't have to.
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Posts tagged "Digimon"

The good folks at ShonenGamez have translated the announcement of the next Digimon game, Digimon World: Next Order.

Like Cyber Sleuth before it, Next Order will be on the Vita, hitting Japanese store shelves in 2016. No clue on who’s developing (I hope it’s Media Vision), but we do know that Taiki-san is handling a host of character designs, including the main character. 

Those of you unfamiliar with Taiki-san’s work would be wise to look up Lord of Vermillion 3, as he’s done a lot of character design stuff on the arcade game.

After how amazing Cyber Sleuth was, I’m ready to completely throw myself back into Digimon games. I’m also not surprised they’re making another one for the Vita: with all the assets they made for Cyber Sleuth, it’d be a complete waste if they didn’t use them in other games.

Bring it on.

Yes, I realize this is super late, but I’d be remiss if I didn’t post it at all.

It’s the new teaser for Toei’s theatrical OVA series, Digimon Adventure tri. It’ll be a series of six OVAs, each hitting Japanese theaters (as if oft the case).

But really, you probably know all that information already. Hell, part of the reason I’m posting this is because it gives me an excuse to watch the damn thing again.

I know some people are upset that Toei axed the TV series setup, and the first movie isn’t debuting until November, but I’m actually very happy with this result. After seeing the trainwreck that was Sailor Moon Crystal, I have to admit that I was more than a bit cautious about this project.

I’m not saying it still can’t be a trainwreck, but I’d much rather they take their time with each entry than force it out to meet the spring season.

Went back to playing Digimon Story: Cyber Sleuth.

This status effect is simultaneously annoying as hell and awesome. Dammit.

New info on Digimon tri after Digimon Adventure finishes airing on Nico Nico on May 6th.

Hype Hype Hype.






I have a confession to make.

As much as I adored the Pokemon games as a child, they never quite stuck with me in the same way the original Digimon anime series did. The show came at just the right time in my life, and thanks to its better-than-average dub, most of its dramatic impact struck a chord with me that lingers to this very day.

Flash forward fifteen years and I’m 26 years old, a new Digimon animated series is about to hit TV, and I still find myself humming the opening (Japanese and American) every now and then.

Enter Digimon Story: Cyber Sleuth, the PS Vita exclusive Digimon game developed by Media Vision (Wild Arms, Valkyria Chronicles 3), with a score by Masafumi Takada (DanganRonpa, No More Heroes), and character designs by Suzuhito Yasuda (Yozakura Quartet, Devil Survivor).

You can probably understand why I was excited for this, what with such a strong team working on it.

Here are my thoughts after spending 12 hours with the game.

Keep reading

Hey guys, Digimon Story: Cyber Sleuth is super cool and-

“I killed everyone, I’m so lucky!”

“As long as I die with everyone, I’ll be happy!”


*import preview coming sometime this week.

Meet Jimi Ken, the secret true star of Digimon Story: Cyber Sleuth.

By which I mean holy shit this guy is nuts.

Nokia’s reaction seems appropriate: “No… no more. My MP’s already at zero.”

Look forward to my impressions piece sometime later this week. 

So Digimon Story: Cyber Sleuth recently released for the Vita this week, and as many of you are aware, it takes place primarily in Tokyo. Your homebase is actually located in the famous Nakano Broadway shopping area, and the game does a fantastic job of recreating the building. I figured I’d share a few poorly compressed screenshots with you all.

As for the game itself? I’m approximately six hours in and having a blast. Media Vision was the developer on this, and you can tell that Bandai Namco put a decent chunk of cash into the project. 

I’ll have a more detailed write-up sometime next week, with a little luck.


Welcome one and all to yet another mind blowing edition of Go West!, your weekly column about new Japanese game releases, Digimon OTPs, visual novels about violent girls, and PSP games in 2015.

This week? 

A fucking lot.

We have new games spanning a multitude of different genres, a few of them big releases for this half of the year. I probably should have waited to reboot GW! considering how weak last week was by comparison.


Let’s cut this short and dive right in, shall we?

Keep reading