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God Eater Resurrection spread from this week’s Famitsu.

Oh hey, it’s NieR Automata, the sequel to the amazing NieR. Oh hey, it looks goddamn incredible.

NieR Automata takes place on an Earth that’s been ravaged by war and all sorts of not great stuff. It depicts a war between the humans’ android/robot attack unit, Yorha, and some strange mechanical lifeforms. The main character is named Yorha No.2 Type B, and wields a katana and great sword.

Androids in the Yorha squad don’t actually have names, and so they’re referred to by their number. Because she wears special battle goggles, her eyes are rarely ever visible. It’s against the rules for them to have emotions, but each model does have its own individual ticks and traits. For example, 2B is much more calm than her counterparts. 

There’s also a new support system called Pod, which seems to work a whole lot like your book buddy did in the first game. 

The screenshots also show off strange robot enemies, which the magazine notes are very NieR-like in that something about them is oddly cute. There are many different variants of these machines, some of them with longer limbs than others, some that can fly, some that can merge with others, etc.

Guys, I’m so excited for NieR Automata. Fuck.

Famitsu’s Genei Ibun Roku #FE coverage from this week’s issue.

We get our first look at the in-game social networking system called TOPIC, which you view on your Gamepad. You can enjoy chatting with your party members/characters throughout the day. You can also adjust TOPIC to display a map of the city and even the dungeon. Seems handy.

Project Diva X feature from this week’s Famitsu.

Looks like SEGA is trying to shake things up in their popular rhythm game franchise with the addition of the Live Quest Mode. Fans of The Idolmaster should be fairly familiar with some of the new gameplay features I’m about to go over.

In the Live Quest Mode, raising your “Voltage”is the key to clearing a song. By equipping certain accessories and modules, you can activate bonuses that allow you to boost your voltage significantly more than if you didn’t. All accessories, modules, and even songs are classified by different Elements: Neutral, Cute, Cool, Beauty, and Chaos. By having the right things equipped during certain songs, you can get your Voltage to skyrocket.

We also get a new look at some of the modules and their respective Elements. Hatsune Miku V3 is a Neutral module. Astray (?) is a Cool module. Pumpkin Dream is a Chaos module, Pizzicato is a Cute module, and Ambivalence is a Beauty module. 

I’m digging these new additions to the game thus far. I always liked how the outfits and accessories had an affect on performances in The Idolmaster, and I’m interested in seeing how this plays out in the new Live Quest Mode in Project Diva X.

The Atelier Sophie feature from this week’s Famitsu reveals a few cool new details, not the least of which is the return of one Logy from Atelier Escha & Logy. 

The Logy of Atelier Sophie is a bit different from the one in the last game however. Logy is a 24 year old Blacksmith who has traveled throughout the world. He returns home for the first time in a while, and opens up his own shop. His dream is for the weapons he makes to travel throughout the world with their owners. He’s an old pal of Sophie’s.

As always, Pamela is around, and the sister at a local church. She also runs a nursery school, and is pretty much famous throughout the town. There isn’t a soul there who doesn’t know her name.

We also get some information on the Doll Make system, which functions not unlike from the basic alchemy system. Basically by using certain items to create Plachta’s body, you’ll get different effects on her stats and even change her appearance. Will you choose Plachta’s body-type based on her usefulness in combat, or for the character design?

As noted a ways back, Atelier Sophie has a proper day night cycle. Famitsu goes over a basic in-game day. In the morning, Sophie heads off to gather materials. She arrives at her location at around midday. However, there are also certain materials and monsters that can only be encountered at night, making it worthwhile to go out in the dark. There are also days off which feature special events, and even a weather system which affects which items can be acquired.

I was initially pretty shaky on Atelier Sophie due to the not-so-hot initial character designs, but I’ve since turned around on the whole thing. Now to dig up my copy of Atelier Escha & Logy.

Here’s Famitsu’s ten page feature on Shin Megami Tensei IV: Final.

Normally this’d be the part where I translate a bunch of details and maybe dig into that interview at the bottom, but I’m all bottom’d out for today. I’m sure somebody else will translate everything there is to know, and if not? I’ll come back to this tomorrow or some time this week.

In the meantime, GET HYPE.

This week’s baller Famitsu cover goes to Shin Megami Tensei IV: Final.

Scans and translations coming up later, as per the usual.

Exist Archive got a four page feature in Famitsu this week, so let’s go over some of the new information!

For those of you not in the know, Exist Archive is Tri-Ace’s new Vita/PS4/Everything title that’s basically Valkyrie Profile in all but name. Huzzah!


The Class System:

Combat style varies heavily based on which class a character is. These are divided into three different styles: close range, long range and magic. There are different weapons for each class, and even equippable armor changes based on the class. For example, a warrior will wear heavy armor, a long range class will use light armor, and a magic user will wear magic garbs of some kind. 

Classes:

  • Gunner- Mitsuhide Yasakata is the first one to gain access to the Gunner. Uses two guns to deal long range damage. Wears light armor. One shot isn’t particularly powerful, but multiple shots can be fired off quickly and with a high measure of accuracy. Good at responding to multiple combat situations. 
  • Berserker- Namerou Todoroki is the first one to gain access to this class. The Berserker wears light armor and wields a grenade launcher, making it a long range class. It has a variety of tricky attacks, like blowing enemies into the area, circling around them and launching them into the sky, etc. The Berserker is difficult to use, but if you can string together its combos effectively, you can maximize attack patterns.
  • Fencer- Kanata Kujou is the first one to gain access to this class. Uses a great sword and wears heavy armor. Its attacks are capable of wielding several different effects, like launching enemies, smashing them down, etc. It’s good against multiple types of enemies, and is the safest option in combat. It also has good guard abilities, so placing a Fencer in the front of the party as a shield is effective.
  • Lancer- Ranze Miwakawa first gains access to this class. Short range. Uses a pole weapon and wears heavy armor. Able to attack multiple enemies at once with its long spears and staffs. Also has strong single enemy attacks. 
  • Flame Mage- Koharu Nagi first gains access to this class. Magic user. Uses jewel bangles and wears magic garbs of some kind. Damage output is high compared to other magics. Can learn resurrection, attack buffing and weakening magics as well, so it also works as a support class.
  • Freeze Mage- Ren Ogami first has access to this class. Wields a baton. Wears magic garbs. Magic user. Learns primarily ice magic. Not good at group attacks, but has a lot of magic that launches enemies or sticks them to the ground. Good for combos. Also has healing magic and defensive magic.

This week’s Famitsu features a big ole’ feature on Genei Ibunroku #FE, also known as Fire Emblem x SMT for those of you who don’t feel like typing all that out every time.

As such, here’s some character translation stuff from the feature. I haven’t been keeping up with the English language version of the game, so I apologize if I don’t use official wording that has already been established.

  • Mamori Minamoto: She’s an elementary schooler, and a talent at the protagonist and co’s talent agency. Mamori is also a Mirage Master. She likes wearing kimono, and she enjoys singing Showa-era ballads. She’s super polite and well-mannered, and is treated like a little sister of sorts by the folks at the talent agency.
  • Barry Goodman: He’s a former popular musician who made the trek to Japan in search of otaku culture. After retiring, he joined the protagonist’s talent agency and works as a trainer, putting the various talent through super tough training. During his days as a performer, Barry was both a capable dancer and musician. He has no mercy for talent who can’t get their shit together. Despite his strictness in training, he’s something of a moodmaker at the agency, and his favorite anime is Dia Majou Iroha. 
  • Draug is Mamori’s Mirage, a super tough armor knight. He lends his giant axe to Mamori, who is still a rookie as a Master.
  • Virion is Eleanor’s Mirage, a strong archer. He transforms into a bow during battle, and prizes elegance. He acts a bit like an aristocrat. He frequently butts heads with the stubborn Eleanor.
  • Tharja is Kiria’s Mirage. She’s a dark mage. She transforms into a magic staff during combat. She’s also assists Kiria during her daily life using her magic.

The final two pages show off the cast’s transformed forms.


Famitsu also goes over the contents of the special Fortissimo Edition of the game, which includes:

  • A special illustration package.
  • An original art book
  • A special vocal selecrion CD
  • An original costume set featuring a fashion show set, a girls swimsuit set, and a boy’s swimsuit set.
  • Early buyers also get a Devil Survivor 2 costume for Itsuki, a Persona Q Rei costume for Tsubasa, an SMT IV Walter costume for Toma, and an Etrian Odyssey III Princess costume for Kiria.

And that’s all for now!

The Famitsu feature on Square Enix’s brand new RPG, Ikenie to Yuki no Setsuna, from its new RPG label: Tokyo RPG Factory. This was teased at E3 this year, but now we have a full reveal and even details about the characters. Huzzah!

The entire premise of the game is to make an old school RPG in the same vein as the stuff we used to play in the nineties. In particular, they seem to be targeting 1999.


Story: On an island, an old teaching has been passed down from days long past. Once every ten years, a sacrifice is to be offered, in order to keep the monsters at bay. By completing this ritual sacrifice, the island’s peace was guaranteed.

One day however, long before the ceremony is to be held, monsters begin attacking, and the casualties just keep piling up. The people of the island decide that, while it’s not time yet, they’ll once again send somebody as a sacrficie in order to calm the beasts. 

The sacrifice’s name is Setsuna, an 18 year-old girl with strong magical powers. Together with her bodyguard, Setsuna departs to “The End of the World” in order to complete the ritual.

Some assorted details: 

  • The game uses the ATB system. 
  • Event scenes happen on the main field, seamlessly.
  • Battles also take place on the main field, seamlessly.
  • Max party of three.
  • In addition to standard attack and magic commands, there are moves you can only do with one or two other party members. Chrono Trigger-like.

Setsuna: An 18 year-old girl with strong magical powers, chosen to be the next sacrifice. Though faced with death, she shows no fear, willingly putting herself forward to help her fellow islanders. She wields powerful magic in battle.

Protagonist: On a particular mission, he ends up meeting Setsuna on the island and becoming her bodyguard. He’s a strong mercenary. In order to protect “the girl on her way to die,” he travels with her to the end of the world.


I’m really excited for this one. I liek this new focus that Square Enix has put on developing traditional JRPGs, and I’m thrilled to see a return of the old school ATB system.