Doki Doki Kusoge

Doki Doki Kusoge deals in all things Japanese culture, be it video games, anime, music, or film. You can find the latest info translated from Japanese rags, reviews, previews, and other weird features. Despite its namesake (kusoge means shit game), DDK does not deal exclusively in garbage video games. Its founder just has a masochistic tendency to subject himself to them. No, it's not healthy. Elliot G. runs things here. A former Destructoid and Japanator contributor living in Japan, he likes to make himself suffer by playing the bad stuff so you don't have to.
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Posts tagged "RPG"
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Those of you who have followed my work over the past half decade are probably more than aware of how I feel about Sword Art Online at this point.

I strongly dislike the franchise. Strongly.

I’ve always loved the concept of players getting stuck in a game and having their lives on the line, and I was initially excited for SAO, thinking that it might finally make good on the premise. Sadly, that was not the case.

Yet for as hard as I try, I still end up drawn back to the goliath franchise for some odd reason.

Enter Sword Art Online: Lost Song, Bandai Namco’s latest attempt at adapting the property into a proper game. I came away from their last attempt, Sword Art Online: Hollow Fragment, feeling like the game had a lot of ideas in place to create depth, but didn’t really execute on them all that well. There was plenty of stuff to do and explore, but I didn’t find any of it very enjoyable.

Is Lost Song any different?

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The Bandai Namco x Experience dungeon crawling RPG, Ray Gigant, has finally received an official release date.

It’ll be hitting Japanese Vitas on 7/30 of this year. Huzzah!

Here’s a brief CM that tells you close to nothing!

Another trailer, and we’re only finally starting to get a complete picture of what Compile Heart’s upcoming Vita JRPG, Makaishin Trillion, is actually about. 

The new video doesn’t explain anything in super detail, but players will apparently be challenging the mighty Trillion many times throughout the game. The general cycle has you training your demon kings by doing exercises, running practice dungeons, etc. To be honest, it doesn’t look all that exciting.

What do you guys think?

New Tokyo Xanadu information courtesy of Falcom!

This time we’re introduced to one of the playable characters, Sora Ikushima. She’s a first year high school student and a member of the karate club. She has a serious personality, and is a boarding student. In battle, she uses various karate techniques to take down enemies.

Rad.

[source]

Here’s the first trailer for the Experience x Bandai Namco Vita dungeon crawler, Ray Gigant. 

At first I thought there was no gameplay to be found in the video above, but as it turns out, you can just barely see some of the battle system at 39 seconds in. As much as it pains me to say it, the Japanese leaks were right in that it kind of resembles the perspective that Time & Eternity (Tokitowa) used in its combat.

I highly doubt they’ll play anything alike though.

I’m cautiously curious about this one.

Idea Factory has announced that its first PS4 JRPG, Omega Quintet, is headed to North America and Europe this coming spring 2015.

I’ve posted translations and magazine scans featuring the game in the past, but it’s basically a cross between a tradition IF-style RPG and an idol management/rhythm game. You can coordinate the idols’ outfits, produce concerts (there aren’t many tracks), and go fight monsters using the power of music and such.

For all intents and purposes, this is a PS3 IF game at a higher resolution and a better framerate. If that sounds like something you might enjoy, you should probably keep your eyes on this. 

Feel free to enjoy the above screenshots. I’m going to go make some tea or something.

Famitsu has uploaded a short play video showing off Shining Resonance’s B.A.N.D. system in battle.

SR is Sega’s latest entry in the new generation of Shining titles, and an action RPG to boot. For those of you unaware, this new entry is being developed by Media Vision, best known for the Wild Arms series at this point.

The simple version of the B.A.N.D. system is that your characters can perform various pieces of music in-battle which boost stats for the entire party. Based on which character you have in the center position, the song and effects change. The songs are also capable of returning the MC to his human form when he goes berserk as a dragon.

This is honestly looking more promising than the last few Shining games, and I can only hope this ends up at least being fun.

For those who missed it the first time. This was me failing hard at CATHERINE. This happened a lot while I played, except with more screaming.