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Here’s the NieR: Automata trailer.

I love everything about this trailer.

Brb gonna go flip my shit.

Hey lookie! A brand new trailer for Dissidia: Final Fantasy, the arcade game launching on November 26th.

Lots of fresh gameplay footage here of all the characters currently in the game (one representative from each numbered game sans XV). We already know that roster is going to get larger in due time, but for now, this is sufficiently hype. 

Can’t wait to eventually get my grubby hands on this.

Want some more NieR Automata scans?

Of course you do.

This time around they’re from Dengeki PlayStation, and while there’s nothing new here, there’s some info I missed in the other piece, so here we go.

Humanity fled to the moon after creating the Yorha unit to do battle against the otherwordly invaders entering Earth. Meanwhile, the various robots you see in these scans are some kind of life form, sent in by the beings from space. They are capable of repairing themselves and even creating more. While their true fighting force is unknown, they’re strong enough that humanity abandoned Earth.

Dragon Quest Monsters Joke 3 feature from this week’s Famitsu. 

The Ride System lets the MC ride on any monster, regardless of size. This also means you can travel by land, sea, or air, allowing you to hit up places you might not have otherwise been able to reach.

DQMJ3 is shaping up quite nicely, and it’s already a much stronger looker than its precursors. 

Oh hey, it’s NieR Automata, the sequel to the amazing NieR. Oh hey, it looks goddamn incredible.

NieR Automata takes place on an Earth that’s been ravaged by war and all sorts of not great stuff. It depicts a war between the humans’ android/robot attack unit, Yorha, and some strange mechanical lifeforms. The main character is named Yorha No.2 Type B, and wields a katana and great sword.

Androids in the Yorha squad don’t actually have names, and so they’re referred to by their number. Because she wears special battle goggles, her eyes are rarely ever visible. It’s against the rules for them to have emotions, but each model does have its own individual ticks and traits. For example, 2B is much more calm than her counterparts. 

There’s also a new support system called Pod, which seems to work a whole lot like your book buddy did in the first game. 

The screenshots also show off strange robot enemies, which the magazine notes are very NieR-like in that something about them is oddly cute. There are many different variants of these machines, some of them with longer limbs than others, some that can fly, some that can merge with others, etc.

Guys, I’m so excited for NieR Automata. Fuck.

The following is the brief creator interview that conducted with Drakengard/Nier creator, Yoko Taro, in Dengeki PlayStation. If the answers seem bizarre and weird, that’s because they are. He’s a weird, amazing man.

Question 1: If you could participate as a staff member on any company’s game, what game would it be?

Yoko Taro: None of them. I know how low my own capabilities are, so I wouldn’t want to ruin my favourite game with them. I also really don’t want to participate in any games that are as bad as I am.

Question 2: Good luck! You can do it!

Yoko Taro: Thank you. I’ll let them know you said that. 

Question 3: I read your twitter a lot, and I noticed that you really like Tenka Ippin’s ramen and steak. If you had to erase one of these from the world, which would it be? By the way, when I say erase, I mean that all memories of them ever existing would be gone from you and everyone else in the world.

Yoko Taro: If I’m able to make that decision, that means I have time between hearing the problem and having to give an answer. According to your question, that amount of time hasn’t been determined. In that case, I’d probably stretch out my answer for as long as possible, “hmmmmm, I wonder what I should doooo. Their ramen is good, but so is their steak… Oh, wait, today I think I want to watch Mad Max!”

Question 4: I like Mr. Yoko a lot! The characters that appear in your game are generally very abnormal/different compared to other games, right? I was wondering if this was something influenced by your stance against discrimination? In Nier, you even had a party member who was a sexual minority. I’ve always wondered about this.

Yoko Taro: Thank you for liking me so much. But, I don’t believe I’m some sort of example of someone anti-discrimination. In the past and up until this point of my life, I’m guilty of bullying, hating others. I’m aware that I’ve done these things. Maybe it’s that sense of resignation that’s had an effect on the characters I’ve made.

Question 5: What is it about your games that makes you personally think, “Man, my games are different from all the others?”

Yoko Taro: Outside of the naming sense, I don’t think they’re all that different from other games.

The Famitsu feature on Square Enix’s brand new RPG, Ikenie to Yuki no Setsuna, from its new RPG label: Tokyo RPG Factory. This was teased at E3 this year, but now we have a full reveal and even details about the characters. Huzzah!

The entire premise of the game is to make an old school RPG in the same vein as the stuff we used to play in the nineties. In particular, they seem to be targeting 1999.

Story: On an island, an old teaching has been passed down from days long past. Once every ten years, a sacrifice is to be offered, in order to keep the monsters at bay. By completing this ritual sacrifice, the island’s peace was guaranteed.

One day however, long before the ceremony is to be held, monsters begin attacking, and the casualties just keep piling up. The people of the island decide that, while it’s not time yet, they’ll once again send somebody as a sacrficie in order to calm the beasts. 

The sacrifice’s name is Setsuna, an 18 year-old girl with strong magical powers. Together with her bodyguard, Setsuna departs to “The End of the World” in order to complete the ritual.

Some assorted details: 

  • The game uses the ATB system. 
  • Event scenes happen on the main field, seamlessly.
  • Battles also take place on the main field, seamlessly.
  • Max party of three.
  • In addition to standard attack and magic commands, there are moves you can only do with one or two other party members. Chrono Trigger-like.

Setsuna: An 18 year-old girl with strong magical powers, chosen to be the next sacrifice. Though faced with death, she shows no fear, willingly putting herself forward to help her fellow islanders. She wields powerful magic in battle.

Protagonist: On a particular mission, he ends up meeting Setsuna on the island and becoming her bodyguard. He’s a strong mercenary. In order to protect “the girl on her way to die,” he travels with her to the end of the world.

I’m really excited for this one. I liek this new focus that Square Enix has put on developing traditional JRPGs, and I’m thrilled to see a return of the old school ATB system. 

Square Enix has released a full trailer for Ikenie to Yuki no Setsuna, their upcoming PS4/Vita trailer. 

It shows off a handful of new pieces of art in addition to the footage we saw from before, and it all still looks fabulous.

Brand new trailer for World of Final Fantasy (PS4/Vita).

The moment in which a Cactuar conductor appeared, I was forever sold on this game.

Instant. Purchase.

This looks adorable and fun and all sorts of neat, and I’m actually surprised by how excited I am to play this. 

Am I alone on this?

Remember at E3 when Square Enix announced Setsuna, a new game under their brand new label, Tokyo RPG Factory?

Well here are the results. Ikenie to Yuki no Setsuna. 

It looks beautiful.

Early 2016, for the Vita and PS4.