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Posts tagged "Vita"

Remember KanColle Kai for the Vita?

Apparently it still exists. Here’s this trailer that doesn’t actually show much, because static menus don’t make for a good video. Whoops.

I guess this is still coming in November.

Brand new trailer for World of Final Fantasy (PS4/Vita).

The moment in which a Cactuar conductor appeared, I was forever sold on this game.

Instant. Purchase.

This looks adorable and fun and all sorts of neat, and I’m actually surprised by how excited I am to play this. 

Am I alone on this?

Remember at E3 when Square Enix announced Setsuna, a new game under their brand new label, Tokyo RPG Factory?

Well here are the results. Ikenie to Yuki no Setsuna. 

It looks beautiful.

Early 2016, for the Vita and PS4.

Who likes Digimon?

I sure like Digimon.

This week we have some brand spanking new information regarding the upcoming Vita game, Digimon World: Next Order. Last time, we got a good look at the male protagonist Takuto, but this week it has been revealed that players can also select a female MC named Shiki. New character Kouta Hirose is also introduced: he’s a third year who goes to the same school as the MC.

According to the hard to read Japanese, the Digimon’s various animations will change dramatically based on how they feel.


NIS has released a brand new trailer for its upcoming Vita horror game, Yomawari. For those who have forgotten, that’s the one where you play as a little girl searching for her big sister and her dog in town, surrounded by monsters and ghosts and all kinda of awfulness.

I want this so bad.


I don’t particularly associate Marvelous with rhythm games. They’re undeniably a very prolific publisher (just look up their list of releases), but stuff involving pressing buttons to music isn’t exactly well tread territory for them. This makes their latest release for the Vita, IA/VT Colorful, a bit of a surprise. Starring the Vocaloid IA, it’s similar to Sega’s Project Diva series in that you play through one of the character’s many user-created songs, pressing buttons in time with the rhythm. Along the way, you unlock more music, more outfits for IA, new UI shells, and all sorts of goodies. It’s basically what you expect from a modern rhythm game.

Interestingly enough, the lead producer on the project was Kenichiro Takaki, known primarily for his work as the producer on Marvelous’ Senran Kagura action series.

IA/VT Colorful finally released on July 30th 2015, after what seemed like an endless series of delays. Was it worth pushing the game back so far, or did IA’s video game debut turn out to be a complete and total train wreck?

Keep reading

Yomawari, NIS’ brand new Vita horror game about a little girl who goes out at night to find her dog poro and her big sister. You can pick up various things while exploring the town, like ten yen coins, a scoop, and some rocks. There are more main areas than just the town, but those will be revealed at a later date.

There are creatures who lurk around at night and will pursue the little girl. Underneath streetlights, you’ll find strange human-sized shadow creatures. Child ghosts also roam the area, and these resemble scribbles by children. There are also giant creatures that take up entire roads, chasing the girl with their spider-like legs.

When the little girl encounters what of these dangerous beings, she becomes unable to move. This is represented by the Heart Sound System. When the girl is close to danger, her heart rate will increase, and the screen will start to distort. The worse it gets, the more debilitating effects there will be on the girl’s movement. 

When you can’t hide or outrun an enemy, turn to your on-hand items for clues. For example using stones to distract them, etc. 

I’m really liking the sound of this. I was left a bit cold on Hotaru no Nikki do to the frustrating nature of so many of its puzzles, but Yomawari is shaping up to be a really interesting horror game with a wonderful sense of atmosphere.

Count me in.

This week’s Dengeki features a cover story on the new Atelier game, Atelier Sophie. Two new characters are introduced: Oscar and Monika. After Sophie makes some progress in her alchemy/gains more trust from the people around her, she gains a new outfit.

Plafta/Purafuta/the silver haired girl is actually an old book that takes the form of a young girl. You can customize her however you want using the “doll make” feature. 

Honestly, I really enjoyed the Dusk trilogy of games, but I can’t garner any sort of excitement for this. I think bringing in multiple character designers to make the cast has led to inconsistency across the designs. I also think your book/doll friend’s design is really unfitting for the series. Atelier has always had some measure of fanservice, but it’s mostly been tame/optional. This just seems woefully out of place.

Note that I’m not even against fanservice or anything like that. I just think this is tonally totally out of sync with Atelier.

I don’t know. It could still be great, but nothing I’m seeing here is particularly exciting. 

NIS’ brand new VIta game, Yuusha Shisu (The Hero Dies, or something a bit less literal than that). This is a neat little title that’s actually a remake of an older cell phone game from back in the day. After the hero defeats the great evil in exchange for his life, he’s granted five days to travel the world with his comrades and see how things are doing. As it turns out, shit is pretty not great, and he also can’t seem to remember the face or name of the woman he loved. 

The in-game visual style looks neat, and the clever premise is enough to get me onboard. Looking forward to checking this out. 

Koei Tecmo has released the first of a series of videos designed to introduce the world of Yoru no Nai Kuni, their new action RPG for the PS4/Vita.

This brief video shows off some more action, monsters, and a small smattering of cutscenes.

Please be good.