The following is the brief creator interview that conducted with Drakengard/Nier creator, Yoko Taro, in Dengeki PlayStation. If the answers seem bizarre and weird, that’s because they are. He’s a weird, amazing man.
Question 1: If you could participate as a staff member on any company’s game, what game would it be?
Yoko Taro: None of them. I know how low my own capabilities are, so I wouldn’t want to ruin my favourite game with them. I also really don’t want to participate in any games that are as bad as I am.
Question 2: Good luck! You can do it!
Yoko Taro: Thank you. I’ll let them know you said that.
Question 3: I read your twitter a lot, and I noticed that you really like Tenka Ippin’s ramen and steak. If you had to erase one of these from the world, which would it be? By the way, when I say erase, I mean that all memories of them ever existing would be gone from you and everyone else in the world.
Yoko Taro: If I’m able to make that decision, that means I have time between hearing the problem and having to give an answer. According to your question, that amount of time hasn’t been determined. In that case, I’d probably stretch out my answer for as long as possible, “hmmmmm, I wonder what I should doooo. Their ramen is good, but so is their steak… Oh, wait, today I think I want to watch Mad Max!”
Question 4: I like Mr. Yoko a lot! The characters that appear in your game are generally very abnormal/different compared to other games, right? I was wondering if this was something influenced by your stance against discrimination? In Nier, you even had a party member who was a sexual minority. I’ve always wondered about this.
Yoko Taro: Thank you for liking me so much. But, I don’t believe I’m some sort of example of someone anti-discrimination. In the past and up until this point of my life, I’m guilty of bullying, hating others. I’m aware that I’ve done these things. Maybe it’s that sense of resignation that’s had an effect on the characters I’ve made.
Question 5: What is it about your games that makes you personally think, “Man, my games are different from all the others?”
Yoko Taro: Outside of the naming sense, I don’t think they’re all that different from other games.
From an interview in this week’s Famitsu, we have a handful of new details on the brand new Nier game that surfaces at Square Enix’s E3 conference. I translated the interview bits below.
Famitsu: Does this take place in the same world/universe as Nier?
Yoko Taro: It takes place in the same world as Nier, but in the future. If players start with this game, they should have no problems following the story. In fact, those who come into this expecting it to be a direct sequel might find themselves a bit lost.
Famitsu: Will characters from the last game appear?
Yoko Taro: Not everyone is going to pop up, but yes, some characters will be appearing. They won’t be in central roles though.
Famitsu: What’s going on with the CERO* rating?
Yoko Taro: We had made Nier with the intent of getting a B or C, but we ended up with a D. We’re developing this new game in the hopes of getting an A, but…
*Cero is Japan’s rating system, similar to the ESRB.