Salutations, ladies and gentlemen, and welcome to yet another action packed edition of Go West!, your weekly-ish column about new Japanese game releases, my beautiful hair, and rainy season.
There’s not a ton out this week, but there are a handful of notable releases sure to get you guys and gals excited. Our buddies at Idea Factory also make an appearance! Huzzah!
And if they don’t? Well, I suppose you could always just buy Natsuiro High School and suffer like I did.
D3 Publisher is by no means a AAA studio, and that’s OK. Their Simple series has been around for decades at this point, delivering weird, bargain priced game experiences. Earth Defense Force is a franchise beloved both here in Japan and out west for its B-movie aesthetic and feel.
None of these games are polished experiences, and sometimes that’s OK as long as the underlying game is fun.
Their latest release for the PS4/PS3 is the opposite of fun.
It’s negative fun.
Greetings, visitors, and welcome to yet another warm and fuzzy edition of Go West!, your weekly column about Japanese import games, companies going under, and saluting those we’ve lost in battle.
After what seems like an entire month of silence, the Japanese games industry is finally releasing new titles again. This week’s list is full of niche things, but I know that’s exactly the sort of stuff you folks enjoy. I’ll be picking up a few new games myself; one particularly for streaming purposes, the other because I owe it to the developers in question to play their final game.
With that out of the way, let’s get this party started!
Bravely Second is a funny game.
Over the course of my 55 hour return trip to the land of Luxendarc, I found myself laughing out loud more often than I could realistically keep track of. If that sounds like a decidedly different experience than that of the first game, trust me when I say you’re not wrong. While it may share locations, characters, and assets with Bravely Default, Bravely Second forges its own path.
And it’s all the better for it.
Salutations, ladies and gentlemen, and welcome to yet another stunning edition of Go West!, your weekly column talking about the new Japanese game releases for the week, and the unfortunate man who keeps track of them.
I was prepared to write a stirring speech about how video games are dead forever and Japan is sinking, but as it happens, there is one significant game release this week.
Very, very significant.
You think I’m joking, but I’m more serious than I’ve ever been in my entire life.
Writer’s Note: For the sake of brand consistency, I’ll be referring to Level 5′s franchise by its localized title.
As those of you who follow me on Twitter are aware, I recently picked up the original Yo-Kai Watch for the 3DS on the cheap. When you have a franchise so big that it actually tears away legitimate mindshare from Nintendo’s Pokemon giant, it’s hard not to get curious.
And so I played Yo-Kai Watch for about two hours.
I explored, I fought, I read, I watched. Perhaps more so than anything else about the game, I was struck by a single quality: the attention to detail.
Salutations, ladies and gentlemen, and welcome to yet another riveting episode of Go West!, your weekly column about Japanese video games, defending the Earth, robots, and sweeping vistas.
While the lineup of game releases for this week isn’t nearly as packed as last week’s, there are a handful of super big new titles hitting store shelves.
Not the least of which is Yuji Naka’s long-in-the-making Rodea The Sky Soldier.
Let’s take a look, shall we?
Greetings, gentlemen and gentlewomen, and welcome to another episode of Go West!, your weekly column about new Japanese game releases, boob ninjas, Batman, quests for dragons, demon lords, and a whole lot of regret.
This week is huge.
No, seriously. This is by far the biggest week of new releases we’ve seen in quite some time. There are lots of noteworthy games spread across most of the major platforms, and even a handful of small stuff that I know folks following this site might enjoy.
I have my work cut out for me.
Before anybody asks, no. I won’t be talking about Bloodborne (which I can’t wait for) here. In case this wasn’t clear when I brought GW! back from the dead, this column was designed with Japan-only (limited time or forever) releases.
With that out of the way, let’s get this rock and roll party on the road!
I have a confession to make.
As much as I adored the Pokemon games as a child, they never quite stuck with me in the same way the original Digimon anime series did. The show came at just the right time in my life, and thanks to its better-than-average dub, most of its dramatic impact struck a chord with me that lingers to this very day.
Flash forward fifteen years and I’m 26 years old, a new Digimon animated series is about to hit TV, and I still find myself humming the opening (Japanese and American) every now and then.
Enter Digimon Story: Cyber Sleuth, the PS Vita exclusive Digimon game developed by Media Vision (Wild Arms, Valkyria Chronicles 3), with a score by Masafumi Takada (DanganRonpa, No More Heroes), and character designs by Suzuhito Yasuda (Yozakura Quartet, Devil Survivor).
You can probably understand why I was excited for this, what with such a strong team working on it.
Here are my thoughts after spending 12 hours with the game.